Sunday, April 10, 2016

Open World Video Game Trend: Script

Open World Video Game Trend: Script
AUDIO

(MUSIC – We are Still Here – Brian Tyler)

Voice Over:
Open world video games are becoming more popular and a trend in society today as technology advances, game designers develop more of the genre, and gamers' preferences transform.  “Open world” is a term for video games where a player can move freely through a virtual world and is given freedom in how or when to complete objectives, rather than other games with a linear structure. The main appeal of open worlds are that they provide a simulated reality and allow players to develop their character and its behavior in the direction of their choosing. There is also usually no concrete goal or end to the game, so you can play for as long as you want.

(MUSIC – Legend of Zelda soundtrack)

Open world games date back to the 1980s; the role-playing game Ultima was released in 1981 and used an over world concept, thus being cited as possibly an early open world PC game. In 1984, the first Legend of Zelda on the Nintendo was released and is considered another early example of open world game. The game Wasteland, released in 1988, is another open world game where the player's actions have a permanent effect, keeping areas in the state it was when the player left them. It had a non-linear game play where the player could complete quests in any order, with the quests having many possible endings. The game was also a sandbox, where the player could change the world in any way with tools like shovels. Fast forward until 1999 where the adventure game Shenmue was released. It was a major step forward for 3D open world gameplay; it had an expansive sandbox city with its own day-night cycles, changing weather, and voiced NPCs, or non-player characters, going on daily routines.

(MUSIC – Skyrim soundtrack)

(SFX – Gameplay of Assassin’s Creed and Fallout 4)

Moving on to the 21st century, the series that had the greatest cultural impact was Grand Theft Auto. Other examples are World of Warcraft and The Elder Scrolls game series. The popular Assassin's Creed series, which began in 2007, allows players to explore historic open world settings. While in Watch Dogs, you control your surroundings with electronic devices. Recent ones that came out in the last couple of months include Fallout 4 and Witcher 3: Wild Hunt.

(MUSIC – Space Ambient Mix 1 – Across the Universe)

A future open world game is No Man's Sky, a video game with an open world universe so gigantic it would take all of Earth's inhabitants 505 billion years to explore it all at the rate of one planet per second. According to developers, through procedural generation the game will be able to produce more than 18 quintillion planets for players to explore. Procedural generation refers to content generated algorithmically rather than manually, and is often used to generate game levels and other content. It is an important factor in reducing game development time, and makes it possible to generate larger and seamless game worlds on the fly and using fewer resources. This procedural generation is also called "world-building," where general rules are used to construct a believable world. No Man’s Sky is an adventure survival video game scheduled to be released in June 2016.

(MUSIC - In the Beginning - Hans Zimmer)

2015 and 2016, perhaps more than any other, has seen more examples of the open world genre. People are more likely to ditch a linear game that is done in a few hours than an open world that can take up to 100 hours or more. This change in perspective has strong implications for how we conceptualize the design and play of games. It allows us to move away from an emphasis on filling open worlds with meaningless stuff, repetitive experiences, and canned encounters. Freed from those constraints, developers can focus on crafting places for exploration and depth. Also, you move at your own pace and when you leave, you come back at the same point. Digital worlds have the ability of standing the test of time.

(MUSIC – Blackheart – Two Steps From Hell)

Open World Video Games are an emerging trend because, while they've been around for a while, there is now only sufficient technology to create an open world of a massive size. As consoles, PCs and other gaming devices become more powerful, developers are poised to make the open world game the defining genre of this generation. In recent years, a kind of open world fever has gripped the gaming industry as it races to create ever-larger and more complex sandboxes for us to play in. Not only that, it is just becoming popular with gamers. We're in the midst of a wider cultural transformation, one that has people embracing sandbox games like never before. Gone is the first-person-shooter, point-and-click, or simulation games--it's all about the sandbox world now.

(SFX – Some kind of explosion or thunder… Cheesy :3)

Schedule - 4/4-4/8

Monday - Programming
Tuesday - Illustrator
Wednesday - Real Life Financial Summit
Thursday - Character Design
Friday - First time using Copic Markers :3

Sunday, April 3, 2016

UCF and SCAD

Over spring break, I went down to Florida and Georgia to visit the University of Central Florida and the Savannah College of Art and Design to look at what they offer in the game design category.
Image result for FIEA
UCF has the number two undergraduate program and the number one graduate program in the country.  The undergraduate program is known as FIEA, or Florida Interactive Entertainment Academy.  They offer three programs: the art track, the programming track, and the production track.  As of now, I am leaning towards the art track or the production track.  The most common undergraduate majors in the art track include art, studio art, illustration, animation, visual art and digital media, while the most common undergraduate majors in the production track in the production track include digital media, liberal studies, game design, psychology, English, technical writing, theater, speech, communications, digital art and computer science.  I am interested in animation and game design, so it is going to be hard to choose.  I have found very helpful course overviews for both tracks and I will put the links here: Art track or Production track.UCF School of Visual Arts and Design logo
I have also thought about maybe attending a different school for undergraduate and then coming to UCF for their number one graduate program.  The graduate program is known as SVAD, or the School of Visual Arts and Design.  The course overview is as follows: The Bachelor of Arts in Digital Media allows students to integrate the multiple domains of art, storytelling, and technology. It is designed to provide a solid foundation in techniques and theory in one focused area of competence, provide a broad understanding of related disciplines including arts, humanities, and technology, and provide extended experience in working in multidisciplinary teams on realistic problems. Students will choose between two specializations: Game Design and Web DesignIn the Game Design specialization, students learn about the history, culture, design, and implementation of video games and video game technologies. Students will complete courses where they build a series of smaller games throughout the semester, as well as courses focused on larger projects. The link to the website: SVAD.  This school has an enormous and gorgeous campus, with a marching band and many clubs that I would love.
Image result for SCAD
SCAD is ranked number ten undergraduate program in the country.  The degrees they offer are a B.A., B.F.A., M.A., or M.F.A.  Again since there is so much information, I'm just going to link the websites: BA, BFA, MA, MFA.  For classes, they split students up and I believe I'm the most interested in the Character Animation route as of now.  The campus was a beautiful, historical place and this is a school focused just on the arts that could be very beneficial.
I am going to have a difficult time deciding between all of these amazing schools.  I just hope I end up choosing the right one for me and my future career.