Thursday, May 21, 2015

NURBS (Spline) Modeling

NURBS (Spline) modeling is used in Blender to create curves or realistic surfaces.  For example, you would use this to make a realistic human or a car.  It helps to imitate organic surfaces.









Curve Modeling: Umbreon and Espeon



Thursday, March 26, 2015

Back to the Future: DeLorean (With a Twist)

Challenges:
Every project has its problems and everybody has to run into an issue.  As usual, my number one challenge was finishing my project in time with it at the level I believe is publishable.  I have to say I am extremely proud of what I accomplished.  My car paint was one of my biggest challenges and feats. I have 15 (I repeat 15) nodes that created my car paint.  Four glossy, three mix, RGBs, hues, fresnel, and more.  I tried to make it as convincing as possible and that is what took up the most of my time other than the basic modeling.








Friday, January 9, 2015

Practice Car Project

For our practice hard-surface modeling project, we were to make a sports car.  I ended up running into many problems so the image above is the result of a frustrating fourth try.  Since I didn't feel like finishing the entire project for the fourth time, I decided to use my creativity and come up with a solution.  Solution: Make a dump and an old car.  So that's what I did and this is what happened...