Sunday, August 30, 2015

Artist Page - Issac Hannaford


This artist's official page where you can check out his work: www.isaachannaford.com

Thursday, August 27, 2015

Themes to Influence My Art

     Ever since I was introduced to video games, I fell in love. It did not matter what type of video game (first person shooter, role-playing, anything!) because I was interested in it all. I was immersed in magnificent, imaginary worlds that came to life on a screen that had cultures, different species of plants and animals, amazing characters, and basically let my creative mind run free. My passion for creating worlds before video games stemmed from my obsessions with Greek mythology, architecture, and love for writing and reading. All of these loves in my life have shaped my future goal: go into animation and video games design. This career allows me to incorporate all of my passions of fantasy and creation to let other people obsess over - what could  be more perfect?
     Invention and fantasy, therefore, is my main theme to follow. I want to be able to create those amazing, imaginary worlds and enjoyable characters. I wish to study the creation of environment in video games to make both the outside and inside world. This allows me to keep my interest in architecture alive. Additionally, I would like to study character creation and video game story writing. Characters are very important in a game to give off the correct feeling. To achieve this "feeling" background stories, attitude, and appearance are all necessary to influence what the character may do or say.
     Since my interest includes first person shooters, there will be some concepts of war in my art. For example, I may practice modeling different types of weapons: guns, knifes, swords, or maybe a futuristic weapon that does not exist. Also I will create war-destroyed environments and armor. I will incorporate game design by writing about an enemy and the history as to why the war started, and character creation by including physical deformities such as scars and prosthetic limbs. Furthermore, since my range of interest is vast in types of games I will also study those types. There is animation, drawing, pixel art, and many others.
     The main theme of choice for my art studies is invention and fantasy. Creating imaginary worlds, characters, and learning about the types of game design will create a perfect portfolio and experience for my future career (hopefully) as an animator and game designer. My childhood fantasies will be able to come true and I will be letting other peoples' fantasies come to life through my art.

Thursday, May 21, 2015

NURBS (Spline) Modeling

NURBS (Spline) modeling is used in Blender to create curves or realistic surfaces.  For example, you would use this to make a realistic human or a car.  It helps to imitate organic surfaces.









Curve Modeling: Umbreon and Espeon



Thursday, March 26, 2015

Back to the Future: DeLorean (With a Twist)

Challenges:
Every project has its problems and everybody has to run into an issue.  As usual, my number one challenge was finishing my project in time with it at the level I believe is publishable.  I have to say I am extremely proud of what I accomplished.  My car paint was one of my biggest challenges and feats. I have 15 (I repeat 15) nodes that created my car paint.  Four glossy, three mix, RGBs, hues, fresnel, and more.  I tried to make it as convincing as possible and that is what took up the most of my time other than the basic modeling.