Sunday, March 26, 2017

Nagle - Artist Inspiration MP3 - Danica Sills

Image result for danica sills
For this marking period, I was inspired by the YouTube artist Danica Sills. Here is a link to her channel: DanicaYt.
She is my inspiration for this marking period because she is a savant in lining, using water colors, and using ink. All tools in which I want to know how to use. Her videos on using ink inspired me in making my creatures in "Background No.002" and her videos on water color helped me paint the girls in both "Background No.001" and "Background No.002".
Below are some of the pieces I watched her create that inspired me the most this marking period:
Image result for danica sills inkImage result for danica sills inkImage result for danica sills inktoberImage result for danica sills

Nagle - MP3 Checkpoint

"When Planets Collide - Satan v Michael"

For Christmas I received two new art tools that I am very excited to have gotten. I asked for a Uni Ball Signo White Gel-pen and the Pentel Brush-pen. I asked for these two specifically because almost all of the artists I watch on YouTube have these in their toolkit to make beautiful art. Plus, I really wanted a brush-pen to work on the line quality of my art. I decided to sketch a scene from Milton's Paradise Lost (that we read in English class) where Satan and Michael are fighting "like planets colliding." So I sketched them fighting, lined the art with the Pentel brush-pen, water colored everything, and then used the gel-pen for details such as the stars, highlights, and giving a border around the two figures. I have to say I am proud of how this piece turned out in the end, but while I was outlining with the brush-pen I thought I was making a terrible mistake. The brush-pen was obviously not used to the best of its ability in my hands, but I hope to get better at using it. I think the first mistake I made was deciding to use it on such a small piece--brush-pens are good for larger, organic pieces. But now that I have attempted using it, I have learned how to use it better for next time and that's what matters.
"Gemini"


This is the last piece I did for my Astrological Signs series. I will continue it again sometime, but my interests have shifted to a different theme I will elaborate upon later. For Gemini, first of all I sketched the grils without a reference, and I needed that idea of balance due to Gemini's twins always balancing each other out. Therefore, I made them like a mirror image to each other, formally balanced, and I incorporated a reversed and complementary color palette to show how they are related but different (but also a mix of each other because I am reversing their wing color, to show you need a bit of both). I am incorporating experimentation with how I am mixing my paints to create the color scheme I want.  I did same techniques with acrylic paints like I did the last couple of pieces I finished--I used spray paint, acrylics, and my white uni ball Signo white gel pen. Overall I am happy with the end result.

"Background No.001"


"Background No.002"
(Sketches before the final product)

Now that I kind of tired myself out from the Astrological Signs series, I realized I wanted a more serious topic that actually affects me, that I have to deal with. The past two years have been really hard on me, and one reason is due to physical injury. Summer of 2015 I tore my ACL, had surgery, and am still not even up to my level of fitness/health I was before. I did not really realize how much it also impacted me mentally until I sprained my ankle about a month ago. I was training for my black belt, trying to get back up to my level of ability I was two summers ago, and then injured myself again. It was then something almost broke in my mind. It reminded me how, while I may look fine, I may not be--I'm not. The first day I tried walking without my brace from my ACL surgery, people would run into me in the hallways, my gym teachers for some reason didn't seem to understand that I'm still fragile and couldn't participate in gym just yet--it was supposed to be more than a year recovery and they knew that!--and so many more things. It surprised me that people would look at me and assume that I was healthy, and then for some reason decided to run into me or jostle me when people normally take special care not to hurt a visibly hurt person who has crutches/a cast/a brace/etc. The thing was--I was hurt too.
So that whole long introduction brings me to these sister pieces "Background No.001" and "Background No.002". For these, I wanted to show that, while that girl looks the same, you don't know what's going on in her mind or what her background might be. You don't know what she may be struggling with. So for the first piece, I made her in a galaxy cloud that makes the girl look like she's creatively thinking and content, calm (while trapped in isolation as shown with her empty surroundings). In contrast, the second piece has a horrific creature looming over her and she's literally in a box. She's trapped with her monsters.
All of these are basically following the theme "Assuming Makes An A** Out of You and Me" that I want to pursue.
To create these pieces, I sketched a girl and copied it onto two pieces of paper, lined them with a Pentel Brushpen, painted them with water colors, and then used my Signo white uniball gel pen to go in with details. I made the creatures using black ink. I cut the first piece out and glued it to a larger textured piece of paper, and for the second I constructed a box with a peeling-paint texture on it and am using wires for her to sit up in the box. I also made a wire "shadow" that I am attaching to the top of the box--it emphasizes their shared shapes and curves making it unified and covers up some of the box's empty space to balance it out.
These pieces have taken me a long time, and I am still not finished, but they feel significant to me know that they represent something that I believe is a true problem (everyone should be treated the same, no matter what people may see on the outside).

Wrap-Up:
I am pursuing a more relevant-to-my-life theme that I would like to deem "Assuming Makes An A** Out of You and Me". Next marking period, I already have another piece to show this theme and I am excited to start.

Bomboy - Marking Period 3 Presentation

First, it has come to my attention that my last MP Presentation failed to include my portfolio video I sent to colleges:

Now we can move on to this MP (whoops).

Intention Definition & Exploration of Ideas:
Since the beginning of this marking period, I have again shifted focus due to an opportunity I decided to pursue. With friends stretched around the world, I am in a game development team to remake the video game my USC Squad created over the summer. We've deemed our work Project Princess and we plan to have a final (or almost final) game by June. Since I am the main artist of the team, I am largely in charge of creating all of the sprites, and I have even created concept art of what the title screen could be.

Planning:
My team uses Trello, Google Docs, and Discord to connect and plan during the creation process. Trello is our calendar where our "Bricks" are all laid out (what we have planned to finish by a certain time). We also weekly team meetings where we talk about what we accomplished since last meeting; here we can give constructive criticism and assign new jobs. This process can be a little stressful because I have to depend on others to also complete their assignments if we are to move forward (and sometimes that doesn't happen).

Producing/Evaluating/Integrating:

Menu Screen/Desktop Background
I liked the last menu screen I made so much that, when I first heard we were going to remake The Rising Sun, I immediately altered it to fit that game. This is the result. However, straight away we decided to change the name so I saved another version without any text and it looks like a desktop background (that's what it is on my laptop right now). I am not that experienced with Photoshop so to make these I opted for a very simplistic yet impactful image. That is why I chose to use silhouettes and then a very detailed gradient for the background. I really like how these turned out; I feel like being able to tell a little bit of a story with such simple imagery is very successful, and I feel like the story of the game fits pretty well with my piece. I decided on these elements after analyzing some of my favorite games' menu screens and I noticed I was drawn towards the simpler ones. 

Sprites
After that, I've been deeply rooted in focusing on making sprites. My first sprite sheet you can see in my portfolio, and we decided that we still like the original art from the game. Because of this, I thankfully did not have to recreate all the sprites, but continue making more. The first assignment I received was to make a sliding animation for the Princess for when she slides down the walls. I created a couple of different versions. My favorite is the second one, we haven't chosen the true one just yet.
After that, I had to made a knight sprite. This is a new character so I had to make all of the actions the other characters already have. After much concept art, I finally made the final look (I do believe I am missing his jump sprites, but eh. Pretty normal stuff):
After that, we needed new enemies other than guards to battle. Here's a dark wizard and bats (I need to finish the bat flying and attack animation):
For the first level of the game, I also need to make a HUGE dragon sprite and its animations. After that, the Princess is going to be going through the castle gardens, so I am going to make a whole bunch of plant enemies.
Speaking of levels, we decided on our final narrative of the story and you can find it on a previous blog post here: Final Narrative.
Having made a ton of these in the past, making these definitely were not the most challenging project. The difficulty comes from HOW MANY there are. There are so many I have to make, and since it is in an 8-bit style it is also sometimes hard to get the level of detail you want to make it look good. I am actually having difficulty with that for the dragon sprite. It is absolutely MASSIVE so I'm a little scared to start on it (it is 3x bigger than the people sprites, plus all the animations will be hard), but I am determined and excited at the same time so it will get done... eventually.

Conclusion:
Character art is one of the most important jobs in creating a video game, and also one of the most time consuming. While it can get tiring and reflecting on this marking period makes me feel like I haven't accomplished much, I also know how hard to make and how important these sprites are to create this game. I definitely feel like an important part of the Project Princess team. I also got a lot of influence in on the story of the game, and I will soon be in charge of making the menu screen and animations (so that's exciting). Being a part of a team is a very important skill I need to learn, so practice makes perfect right?

Bomboy - Schedule 3/20-3/24

Monday - Sprites
Tuesday - Sprites
Wednesday - Sprites
Thursday - Sprites
Friday - Absent

Sunday, March 19, 2017

Bomboy - Dev Team Weekly Update 3/19

Image result for update
Today, we finished the story of the whole game. This is a relief because we now have a set direction and have clear jobs on what to do/make. Sadly, we did lose an original member from the game, but we're still determined to finish this game early July.

Narrative:

Type of Conflict: Man vs Society
Antagonist: King
Overarching Message: “Female Independence”

Sequence

  1. Castle (Different castle than King)
    1. Escape the castle
    2. Retrieve something important before leaving
  2. Castle Gardens
    1. Huge yard that needs to be navigated in order to escape the castle
  3. Town (Villain Town - all the bad guys live here)
    1. Knowing she can’t stay in the town, the Princess must now escape through the bustling city streets.
    2. Some levels can be her attempting escape from townspeople and she eventually decides to try to get out by maneuvering through the sewers where she encounters rats and snakes or something.
    3. The final boss here can be a Rat King or something.
    4. Run down town
  4. Dark Creepy Forest
    1. Creepy beasts
      1. Different enemy types
      2. Uncivilized enemies
  5. The Wizard
    1. Wizard teaches her how to use new ability(ies)
    2. Wizard knows where Princess mother is
      1. Mother is forming a rebellion to overthrow king
      2. Leave to join rebellion
  6. Swamp
    1. Enemies
  7. Mountains
    1. Enemies
  8. Rebellion Camp
    1. Finds out Mother is dead
    2. Princess takes over the rebellion
    3. Leads them to overthrow King
  9. Princess overthrows King
    1. Doesn’t kill King
    2. Instead she locks the King where the King locked up the Princess in the beginning

Bomboy - Schedule 3/13-3/17

Monday - Enemy Sprites
Tuesday - Snow Day
Wednesday - Snow Day
Thursday - Enemy Sprites
Friday - Photoshop YouTube Research

Monday, March 13, 2017

Bomboy - Dev Team Weekly Update 3/12

Soooooo, while I have already started the sprites for some of these enemy ideas, I never actually posted the very rough concepts of the enemies. Here are some pictures of enemy ideas that were made a while ago.


All these images were made on an online whiteboard type thing... I have already completed the Dark Wizard and a bat. I have started on the bouncing, furry enemy (the first one). The others are still being debated just a bit, but all these enemies are thought of to live in different areas of the eventual world areas. Those areas were discussed in the last blog post in the narrative stories.

Bomboy - Schedule 3/6-3/10

Monday - No School
Tuesday - Start Minor Enemy
Wednesday - ^
Thursday - ^
Friday - THON

Tuesday, March 7, 2017

Bomboy - Dev Team Weekly Update 3/5

Here are the finished narrative ideas from my Dev Team:

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Narrative Doc
Anthony
Princess Name: Joan
Gameplay Style: Mario (Homage to Mario)
Self Aware - Lots of references to classic games (Mario, Zelda) and princess stories
(Frozen, Shrek, Disney Princesses, King Arthur)
Commentary on Princess Stories and the role of Princesses in popular video games/film
  • Princess rescues herself from castle
  • After leaving the castle the princess works her way to her home of Ellendale
  • As the levels progress the environment gets colder
    • Princess: “I don’t remember Ellendale ever getting this cold, even in the Winters”
  • Princess gets to her home
    • Squire: “Princess Joan you’ve returned, but I’m afraid there has been a terrible tradedy! The Frost Queen Ella of the North has gone mad and frozen over all of Ellendale! She has even frozen your parents cold as icebergs. Come look for yourself.”
    • Princess sees her parents frozen (cough)
    • Squire: “Only Frost Queen Ella of the north can reverse the spell. If only there were some brave warrior who could confront Ella himself”
    • Princess: “I’ll do it!”
  • Princess travels North to Queen Ella’s castle
    • On the way north Joan meets a wizard named Marlin who teaches her to cast fireballs which will come in handy as she travels to the frosty north
  • Princess gets to the castle
    • Marlin returns to greet Joan at the entrance
    • Marlin: “Here is Queen Ella’s castle. Be weary, enemies and traps you have never seen before lie in store. I’ll meet you in Queen Ella’s quarters.”
    • Joan works her way to Queen Ella’s quarters
      • Boss Fight against Queen Ella
      • Queen Ella as she lies defeated on the floor: “Oh Princess Joan, it has been so long! What… what has come of me? The cold, it must have frozen my heart over. Marlin was it you who taught Joan to cast those fireballs? You must stay with me and ensure that my heart never goes cold again. Here Joan take this potion and splash it over your frozen parents, that will break the spell.”
  • Joan returns to Ellendale to unfreeze her parents
    • King: “Joan, you’ve been rescued! Where is the mighty champion who has saved you from that dungeon? Is he feasting in the dining...”
    • Joan: “Father, it was I who saved myself”
    • King: “Absurd! You escaped from that castle yourself?!?!?!”
    • Joan: “Yes, I even travelled north to obtain the potion to unfreeze you.”
    • King: “You got through the guards? And the dragon, you took on a dragon?”
    • Joan: “Well, I actually...”
    • Enter Squire: “Your Highness, we’ve come under attack by the various creatures that guarded Joan’s castle. They must have escaped along with Joan.”
    • King: “Goodness! Whosoever will save us?”
    • Joan: “I can save us!”
    • King: “But Darling...”
    • Joan: “Father, I can do this”
  • Joan back tracks to the first castle to defeat the Dragon
  • After Joan defeats the dragon she returns to Ellendale. At Ellendale she is hailed as a hero and even her father has accepted her abilities as a warrior
    • Joan to the Squire: “Now that all that is handled, Squire do you know what has come of my dear friend ___Name TBD___”
    • Squire: “Ah yes, being of royal blood also __________ has been placed in a castle to the west of here. She waits for a hero to save her as we speak”
  • Joan travels west to save her friend
    • On the way she meets a knight who is also


**************************************************************************
Audrey
  1. Castle
    1. Knight - Dies by creature “protecting” princess
    2. (Princess) Retrieve Item (perhaps item of mothers? Maybe it’s an amulet that gives the Princess her “magic” powers later on when she realizes how to use it?)
    3. Escape Castle - fights castle creatures to escape and the “boss” of the castle is the previous monster - it attempts to stop her.
     2.   Castle Gardens
  1. Princess has to travel through a maze of gardens to reach the wall of the palace grounds
  2. The different levels are different plants attacking her/giving her items
  3. Last level is the poisonous flowers/carnivores aka venus flytraps, pitcher plants, corpse flower (boss?), etc (just think poisonous like wolfsbane, etc.)
    1. Fights flower boss to exit palace grounds - climbs over wall (in the background of each level we can have the wall getting bigger and bigger as if she’s getting closer)
(Pretend this is what the place looks like with the castle in the center and the rest of the town surrounding it, both being surrounded by walls or something.)
 3.  Town
  1. Knowing she can’t stay in the town, the Princess must now escape through the bustling city streets.
  2. Some levels can be her attempting escape from townspeople and she eventually decides to try to get out by maneuvering through the sewers where she encounters rats and snakes or something.
  3. The final boss here can be a Rat King or something..
4. The Forest
  1. Finally reaching the rural areas, she walks into the surrounding forest… little does she know it’s a dark forest
  2. Here, she encounters giant beasts (demons, bears, giant spiders, idk)
  3. She has a vague memory of a cabin in the woods, and this is her destination. She can’t recall why she ever was in a cabin out here, but she decides to trust her gut instincts.
5. The Cabin
  1. Princess reaches the cabin (idk she smart and uses the stars or something oahsdgibasg (OR she also has a memory of someone making her memorize a map so she follows it in her mind)) and finds it being overrun by thieves.
  2. She has to battle the thieves outside the house (and inside) while also having to fight what seems like magical spells making monsters appear (traps in the house to protect the hiding owner, she finds out later)
  3. She reaches the door to the basement (or she’s in the basement, idk she reaches the door to the room the owner is inside of) and there is one last BIG spell where she fights, again, the boss of this level. She succeeds and goes inside.
6. The Wizard
  1. Inside, she finds a muttering old man who demands her identity and how she got through. She’s very guarded but the man feels something “magical” in the air and knows she has an amulet on under her clothes.
  2. Right when he sees it his eyes go wide and he addresses her with a name of affection (idk honey) and he tells her he is a very close friend to the Princess’s MOTHER (who is, idk, presumed to be dead ever since she was young)
  3. This is where he teaches her how to use the power of her mother’s amulet, and then gives her a starting point of how to find her mother.
7. JOURNEY OF THINGS
  1. So, she sets out on an adventure through mountains, swamps, idk other things, etc etc we can decide later and all that.
  2. Cool puzzle-y things happen where she puts together her next location of where to go, all the while getting closer to her mother
  3. Bosses everywhere yay
8. Mother
  1. She eventually finds her mother where she basically tells the Princess (this is SUPER vague and we can make it more interesting/intelligent) that the King is a big butthead sexist man who oppresses women and that’s why she left.
  2. She had to leave the Princess behind for *insert big powerful reason that makes sense* (basically to go create a rebel group and be in charge there I guess?)
  3. Princess joins the cause to go and overthrow her father
9. MORE THINGS HAPPEN
  1. We can fill things in here but she eventually...
10. Castle
  1. … fights her way back through the castle and gets to the King and murders him yay
  2. The Princess is now the Queen (maybe something tragic happens like her mom dies idk, not everything is happy man)
**************************************************************************
Cody
Act I
Castle
Princess is in captivity of a dragon who has taken over the castle. A high level knight (you) is battling through the hordes of high level enemies. You finally reach the boss level, the dragon. You battle it out, but then you die. POV switches to the princess. Princess escapes the dragon somehow, and leaves the castle and ends up in a far away place.
Farmlands
Princess ends up in a village in a farm. Everyone recognizes her as the princess
OR no one recognizes her and she starts off as a nobody
AND/OR There is a virus spread over the village and all the villagers have become mutants because of a disease that has overtaken the village. (The disease may be a part of something bigger and may have to do with the dragon)
The princess fights through the hordes of mutant villagers (who may have family and kids so that there is some sort of moral aspect to this. (like how in HL2, in the headcrab zombie infested town, the zombies’ moans, when audio is reversed, actually scream “heellllp mee”).
Swamplands
Act (whatever the last act will be)
Castle
The princess finally reaches the castle
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FINN
Opening, Prince comes in and is killed, Princess gets sword and fights her way through castle right to left. At you exit the castle a new prince comes onto screen, noticeable more powerful than the previous prince (possibly in some sort of medieval steam punk mech suit). The prince reveals that the King of your land has placed a “bounty” on you, for which your mairrage is the prize. When you say that you’ve already managed to escape and don’t need his help, he gets angry and attempts to kidnap you. However, the boss from before who killed the previous Prince comes out and attacks the Prince, to prevent him taking you. They fight in the background and you are able to walk off screen. The stage is set for you to now begin the journey home fighting both the Evil monster’s Boss (whatever his name is)’s men aswell as boss knights who wat to kidnap you for the reward of your hand in mairrage (also power over the kingdom). These boss knights upon being defeated drop their special items, Megaman style.
World order could be reverse Super Mario U style, going
Castle-Clouds-Mine/Mountains-Jungle-Ice/snow-beach-Desert-Greenplains, though by world I mean what would likely serve to be more of a Sonic style act,, each world consisting of 2 or 3 levels ending in a boss fight.
This could then end with a return to the caslte where you fight exclusively knights as you attempt to return to your Throne, but as the town is the most aware of the bounty and thus you would be attacking more human and hard enemies (this also makes sense with the scaling difficulty despite going backwards). The Boss Monster and Boss Prince could equally come back as a form of returning boss or at least central villains, with the Boss Monster serving as a more satirical comedy relief villain playing on Bowser and Ganon, while the Boss Prince could be making fun of players, sort of “This is my adventure, my story, you were meant to let me save you” So on. The Boss monster could be fought at the end of the green plains, serving as sort of fake out ending as you slowly enter the gates of the town as the music swells, only to be swarmed and then have to face off against your kingdom.
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Skylar
This story begins with the hero who find themselves facing a call to adventure, tests, trials, and tribulations, dastardly enemies, and of course personal growth. Unlike most however, our hero dies soon after coming close to achieving his goal. In the same instant a new hero is born… or rather freed from her cell. Thea, The Princess of the land finally has a chance to escape the torment that is her cell, and her home…
Her future rest mere inches from the other side of her cell door. A sword made for a forgotten knight would be this chance of freedom. Using the gleaming sword she was able to break the lock free from her cell door. Once freed from her cell, she quickly made her way towards the front door. Her father, The Evil King, has kept her locked up in his home for so long she has forgotten much of what it looks like. It seems he has even had traps, dead ends, and explosives placed inside to keep out delinquent knights looking to free his daughter. The Princess came across one of these dead ends. The floor of a hall with high vaulted ceilings was knocked out she saw an opening up the wall but knew it would be hard to get up to. She stepped back a few steps and started running towards the wall next to the void in the floor. She lept once and hit the wall. She lept again and again until she finally made it. In another hall she finds the body of the knight who attempted to save her. His bones glimmered and a ghost of the man he once was began to speak. She heard a faint voice in her head that whispered something undecipherable, then ”...and beyond the dark forest, is your freedom” A feeling of power rushed through her body. As she approached the massive front doors of her prison, her father was waiting. A thunder came from above and The King suddenly landed in front of the door. He stood towering over her, but with only her sword, she could not yet overcome the power of her father. She spots a drain that is just wide enough for her to fit through. As she wiggles her way through the piping, The water level begins to rise and fill the crawl space. A wave of water is released on her and it seems her father has opened a door to the moat in hopes of drawing her back in. She is relentless, with her last breath she makes it to the end of the pipe and up to the surface of the moat. She leaps out of the frigid water on the side of a long dirt path.
The path leads into a dark forest, the same Dark Forest the knights ghost spoke of. A shadowy figure comes out of the forest. From the shadows a person in a white cloak asks for help with their raspy voice, that of a toad and a horse. They have lost several gems while traveling through the forest and it would help them immensely to collect them on her way through. The shadow figure then suddenly fled back into the forest. Thea thought nothing of it but if she were to come across some of the gems she thought she would help the mysterious stranger. She comes across a cave that seems to be the only way the path leads. There are spooky sounds from inside the cave. The faint noise of water droplets hitting the rock floor echos. She notices a shimmer deep down in the cave. Thea begins to slowly traverse through the darkness. She stumbles upon another skeleton which does not speak but imbues her with its soul. There is also a gem with the body. Bats begin to attack her. The cave system begins to rumble. Its entrance caves in and it is now very dark. Bats continue to fly around but do not attack her.


*from this point on its more of a summary*
~There is a torch that she uses to light up her path. As she gets deeper there is lava and water that block her path. When she finally makes it to what is seemingly the deepest part of the cave there is a man that is speaking to himself. He notices her and quickly vanishes in a cloud of smoke. In his place there is a bottle of sparkling “Hebjetar” on it, it reads, “Drink for magic” She does not drink it but takes it with her just incase. The cave continues on for what seems like a long time. There are more gems enemies ect...  and when she finally makes it to the end, the wizard is standing at the exit. He is looking for his elixir but is very insane and begins to shoot fireballs at her. She defeats him by using the potion and punching back his fireballs with her sword. She exits the cave to find herself still very deep in the dark forest. She thinks she's lost as the cave was supposed to lead to the village and is very frustrated. The white cloaked person appears and collects what gems she has. The person “Uses” them on herself and they seem to make there voice sound more human. It sounds like an older woman. She vanishes again after asking to collect the rest of the gems and thanking her for the help. Thea finds another skeleton and she receives a soul from it… ---


*Super summary bc I’m too tired to finish this rn*
~you find out Thea is death and the souls she has been collecting are not gone when you loose health. There is a witch in this part of the forest after the cave, it works for the Evil King. there is an introduction then later a battle before Thea leaves the forest. Finally she reaches the town that was recently taken over by her father and is no longer a safe place for her to live. Pipe level! She must continue her journey. The king comes to the town in search of Thea they battle as she tries to leave the town. He threatens to kill everyone in the town if she does not come back with him. So she does. She escapes in another part of the Dark Forest. Her father and knights are all over looking for her. She attacks first this time and wins the battle but she is wounded. She goes back to the town and tells them her father is dead and she is the new ruler of the land. *secret* her father is still alive.
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After going through everyone's ideas we realize that we need to find a balance between the comical and serious parts of our game once we mash all of our thoughts together. To do this, we are adding a member to our team that has no idea what this game is, have him read the notes, and make an interesting and cohesive storyline (he's also apparently really good and putting ideas together so this works). Once we have the storyline, we can move forward with all the levels and art we need (and gameplay).

Here are the most recent sprites I made (Evil Wizard and Bat enemies):