Throughout the Lighthouse Project I have noticed some successes and flaws with my work. One flaw I noted is the texture on the very top cone of my lighthouse. Once I joined this piece to the rest of my lighthouse, the texture changed influence making the cone seem awkward. I have diagnosed this problem with the mistake of me not creating a material for each section of my lighthouse before putting on a texture. So make sure you have a material before a texture or it will look messed up! Another flaw I saw is the end of the spotlight. The circle on the water is too strong and therefore looks fake. I guess a way to fix this is to make the spotlight stronger and only take pictures of good angles. What I feel I made a success on is the overall composition. I worked hard on trying to make my lighthouse and setting look realistic. The fog even took me longer than I am willing to admit. But with this patience and hard work I am very happy with my outcome. I recommend making your artwork to YOUR happiness and standards; otherwise, why make art if it does not make you happy? Use creativity and lots of detail when making your own lighthouse.
-Audrey Luce ♈
Tuesday, October 7, 2014
Worm's Eye View- Unity
This image has the angle Worm's Eye View Shot with Unity as the principle of design. The angle Worm's Eye is when the viewer is looking "way up" at something as if they are as small as an ant or worm. This makes the object look large and important. We are looking up at my very tall lighthouse using this angle. The design Unity is expressed when there is "a lot of the same". In the image the whole background is the same color blue and is taking up most of the image, making it unify. Also the base of the lighthouse is the same texture, making the viewers eyes glide up and down the length of the lighthouse without the view being corrupted by different textures.
-Audrey Luce ♈
P.O.V.- Proportion
This is the Point of View shot with the principal of Proportion. The P.O.V. shot is where the viewer is looking through someone else's eyes. In this case, maybe someone climbed to the top of my lighthouse and is looking out at the water, where ever the spotlight goes. The principal is proportion because the "person" is so much closer to the origin of the star burst than the land, making the star seem bigger than land which is not true. Also we can see the small circle of the end of the spotlight reflecting on water in the back. If we were to compare the actual sizes of the star burst and the lighthouse to the giant circle of the spotlight, the spotlight would be bigger (though it is not true in the image because of the trickery of proportion).
-Audrey Luce ♈
-Audrey Luce ♈
Over Shoulder Shot- Curved
An example of an Over the Shoulder Shot with Curved Lines is above. An Over the Shoulder Shot is what someone would be seeing if they "looked over the shoulder" of an object. The viewer is looking past the lighthouse to see where the spotlight reaches and also the land beyond. The principal is Curved Lines because of the repetitious use of curved lines in the image. The top of the lighthouse is one big cylinder, making the lines curve to create the circle shape. Not only that but the viewer can see the circle of the spotlight on the water and since land is organic, there are no straight lines so the land in the background is also curved to create the realistic nature feel.
-Audrey Luce ♈
-Audrey Luce ♈
Medium Shot- Rhythm
This photo is using the Medium Shot and Rhythm. The Medium Shot on a human would be the waist and up, or half of the object. I cut my lighthouse in half and took the image of the top half, creating a Medium Shot. Rhythm is shown through the repetition in the stars, your eyes bounce to each one. Also the star burst has rhythm with the repetition of the five legs; they are all the same size, length, and so on.
-Audrey Luce ♈
-Audrey Luce ♈
Long Shot- Informal
This composition is a Long Shot angle and the principal of Informal Balance. The Long Shot's purpose is to establish a setting by being able to see the area around an object. In the photo, the lighthouse has the setting of rolling green hills and a body of water. The principal is Informal Balance because on each side of the photo is something drastically different. One side has the lighthouse and the other side has the end of the spotlight.
-Audrey Luce ♈
-Audrey Luce ♈
Eye Level Shot- Vertical
This is the Eye Level Shot with the design of Vertical Lines. Eye Level angle is when the viewer is parallel with the subject, as if you were looking straight forward directly into its eyes. In the image, we are looking straight into the "eyes" of the lighthouse (the top of the lighthouse and the star burst). Vertical Lines are also shown throughout the composition. The lines caging in the star burst are vertical along with the sides of the walkway and the base of the lighthouse. This principal is supposed to make the image spiritual, lofty, and soaring.
-Audrey Luce ♈
-Audrey Luce ♈
Extreme Close Up Shot- Horizontal
This image shows the Extreme Close Up angle and Horizontal Lines. The Extreme Close Up gives you the feeling of "WAY TOO CLOSE!" I doubt anyone would purposefully stand directly in front of a wall and stare at it... hopefully. ANYWHO, the viewer is looking very closely at the bricks in the lighthouse, making it extreme. The principal of Horizontal Lines is also shown through the bricks in the lighthouse. Horizontal lines go left to right in a composition and is supposed to promote the feeling of relaxation.
-Audrey Luce ♈
-Audrey Luce ♈
Close Up Shot- Formal
This is the Close Up Shot with Formal Balance. A Close Up Shot on a human would be the head and shoulders, for my lighthouse this is the "head and shoulders", or the very top and the beginning of the base. The principal of design is Formal Balance because it is in the very center if we were to use a Rule-of-Thirds grid and everything in the picture is the same. The background is the same, the tiles are the same, the star burst is the same, everything. Also, this design is supposed to make the object look powerful by being at the center of attention with nothing diverting your eyes another way.
-Audrey Luce ♈
-Audrey Luce ♈
Bird's Eye View- Diagonal
This is the Bird's Eye View angle with the principle Diagonal Lines. It is Bird's Eye because the viewer is looking down at the object, much like a bird looks down as it flies. This angle is supposed to make the object seem less important; it's "underneath" us. Diagonal Lines is the principal of design because of the many diagonal lines in the image. The spot light, the stars around the lighthouse, and even the slight tilt in the base of the lighthouse are all lines that are diagonal. Diagonal Lines are supposed to create excitement and movement in the image.
-Audrey Luce ♈
-Audrey Luce ♈
Subscribe to:
Posts (Atom)