This image has the angle Worm's Eye View Shot with Unity as the principle of design. The angle Worm's Eye is when the viewer is looking "way up" at something as if they are as small as an ant or worm. This makes the object look large and important. We are looking up at my very tall lighthouse using this angle. The design Unity is expressed when there is "a lot of the same". In the image the whole background is the same color blue and is taking up most of the image, making it unify. Also the base of the lighthouse is the same texture, making the viewers eyes glide up and down the length of the lighthouse without the view being corrupted by different textures.
-Audrey Luce ♈
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