Above shows the steps of progress as I worked on the project. It started out as a sketch that I lined, then scanned and turned into line art to color in Illustrator. I added detail to the eyes, added light and shadow, and overall made the production more realistic using a digital tool for the first time. I have many more sketches that I am going to scan and make into line art too. Next time I'm hoping to try tracing the lines by myself and then adding a background. Backgrounds are hard if you want them to look more realistic and I'm expecting to struggle and hate whatever I make, but you have to start somewhere to get better, right? (Original Links: Kiko1, Kiko2, Kiko3)
Video Games Using Unity
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Blender Models and Animations
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Trend Video: Open World Games
I am also quite proud of the video my teacher had me do for NCCAS. I thought the finished product was going to be way worse than how it actually turned out. Since I am not a film student and the only times I've used Premiere Pro were in Animation class with a whole different media, I was expecting a video that clearly reflected my inexperience. Maybe it still shows that (idk XD) but I am still very happy with how it turned out... Working on it was also very addicting. While it was time-consuming, it felt valuable; I love projects that take a lot of time and challenge me. This school year my teachers for some reason all really got into video projects so I had to make three of them this year. While they were stressful and a lot of work, I am glad I learned the skill of video making. In my college years I am going to attempt being a YouTuber so the practice of recording and editing videos are needed. Later when I make a reel for a job will also be useful. From this experience, I also learned that having good applications are a must... MovieMaker sucks and Premiere Pro is an angel (I'm buying it now XD).
Drawing
This year I drew a lot and, at the end, experimented with colored pencils, markers, and Copic markers. I am not going to post all of my drawings, they are all on my blog, but the one I am posting I have to say is my favorite. This is a more recent drawing where I think someone can clearly see the progress I made with more realistic people, details, and the interaction of two figures. This is one of the drawings I am also planning to put in Illustrator and I'm very excited.
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Most of what I worked on this year were smaller, finding-myself projects. I spread myself out to find my niche and I enjoyed everything I worked on. I believe I fulfilled my goal from the beginning of the year (LINK: Goal) of tackling character creation and modeling with fantasy and war themes. In fact, character creation is what I mostly did this year. I have a ton of sketches and notebooks filled with people, backgrounds, descriptions, worlds, everything. I also played with weapons and armor in my drawings and models. The only thing I failed to do was creating environments. I did learn how to make grass, rock, and sky as I said above; however, next year I am hoping to explore in world building more (not just the writing part but the drawing, modeling, art part). While I was not very sure what direction I was going to find myself heading at the beginning of the year, this year of portfolio helped me a lot to find and refine what I enjoy to do. Next year when I have two portfolio classes.. it is going to be amazing and I cannot wait.
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